In this class we focus on learning programming as a tool to create, prototype and visualize.
This semester the final projects are memories.
In this class we cover basic programming elements such as variables, loops, conditions and classic algorithms. As well we cover complexity, prioritization and framing which is especially important in a creative and innovative context.
“Erasmus Memory Game” is a simple memory card game that allowed me to gather memories of the people that I met during my Exchange Semester in HfG.
To capture a glimpse of their unique personalities and vibes, I requested each person to contribute a small doodle of themselves. As the font for the game I selected Ottavino 20, which happens to be a handwritten font that I co-designed with my friends in Milan last year