In this class we focus on learning programming as a tool to create, prototype and visualize.
This semester the final projects are memories.
In this class we cover basic programming elements such as variables, loops, conditions and classic algorithms. As well we cover complexity, prioritization and framing which is especially important in a creative and innovative context.
The MEMORY game has a sleek and minimalist game design. It incorporates a contrast between the vibrant red card backs and the white background. Meanwhile, the front side of the cards is the result of experimentation with a drawing tablet and brush tool in Illustrator. To maintain a balanced colour palette, the dark grey and white illustrations complement the bold red of the cards while still providing significant contrast. Additionally, I used the Gill Sans typeface in various weights and sizes to unify the overall style.